Armada arrived on my desk and as a total non-gamer I approached it with diffidence. Halfway through the first page, however, I settled down with the main character, Zack Lightman, as he daydreamed through another boring maths class at high school hoping something would happen to take him away from all this. And who hasn’t felt this?
Ernest Cline writes with a fine sense of empathy, and a deliciously casual sense of humour and it is this that works extremely well: I reminded myself that I was a man of science, even if I did usually get a C in it.
So there was Zack, glancing through the window, and lo and behold, along came a flying saucer – every geek’s dream. It is a flying saucer that happens to be straight out of the video game he plays every night. It is a popular online flight simulator called Armada, in which gamers protect the earth from alien invaders.
Suddenly, the problem is real, or is it?
I discovered there is a dormant area of geekism at my core as I enjoyed Zack’s skills which are fully utilized. Not just his, but millions of gamers across the world who have to raise their game to save the earth from what’s about to befall.
I kept thinking: reluctant students, beware the dream, as I read on, following Zack and his new comrades as they scramble to prepare for the alien onslaught. Plenty of twists, turns, and tension but also the emotional conundrum of his father’s premature death, and his mother who has fun, but won’t commit to any bloke … No, I won’t go on. Read it.
I found it satisfactory on many levels, not the least that it is accessible to young adults, and old ducks like me – a rare accomplishment. Armada is a journey towards emotional intelligence and understanding, a journey towards some questions answered, others posed – huge questions they are too. Armada’s a good ‘un.
Armada by Ernest Cline
Published in hardback by Century £16.99
Also available in ebook
Ernest Cline is the author of the bestselling Ready Player One