It’s easy to see why games producer Visceral made a decision to change up the pace with Battlefield: Hardline. After the much criticised (but nonetheless well acclaimed) Battlefield 4, most players would agree that the typical war format of First Person Shooters (FPS) has been done to extinction. As such Battlefield: Hardline represents a refreshing take in the genre; the Lethal weapon, the Michael Bay, the Die Hard or Bad Boys film. The presentation visuals being instantly recognisable to a weekend cop show and, it has to be said, for each and every moment of distinction it actually feels better for it.
Hardline follows a hard-working, honest young cop as he helps tackle a drug ring, falls afoul of police corruption then tries to set the world to rights. It’s a plot that seems determined to pack in every imaginable cop movie cliché, but wins you over thanks to entertaining dialogue, a little personality and a desire to put you in the thick of some amazing action scenes.
Some of the pillars of previous Battlefield games return: this is still primarily a first-person shooter where you’re propelled along from one objective to the next. Much too is made of the series’ signature destructible scenery, which sees solid-looking stud walls torn apart by shotgun explosions, and a rusty trailer offer little protection when you’re under assault from buggies with mounted heavy machine guns. Yet Hardline does bring something new to the table, by emphasising stealth and infiltration over all-out warfare and by focusing on non-lethal takedowns as well as headshots.
Playing this online game you learn different techniques of getting through each scenario, sometimes you need to sneak up on enemies and take them down one by one, sometimes you need to arrest them with badge and gun. using this method means you rank up faster and unlocking new weapons, customisations and gadgets you can use within the campaign, while the same goes for using your handy scanner to find crucial bits of evidence. You’ll still find sequences where you’ll be forced to fight your way through waves of attackers in a more standard Battlefield style, but these tend to be lobbed in as climactic set-pieces – and even here there are rewards for playing smart. In short, Hardline actually makes something of its whole cops and robbers premise, whether or not it can’t resist the occasional shoot-out, or blow up the entire set with spectacular set pieces.
And what set pieces await you aren’t restricted to the cops and robbers premise, crazy tank vs helicopter scenes out in the desert, car chases through industrial zones or a frantic escape through a ramshackle town and down a mountain, hiding from searchlights and patrols. A great deal of action games boast of being thrillers, but Hardline can be thrilling and quite suspenseful owing to the episodic nature of the campaigns meaning the characters actually have an story arc through the game and as a result you actually start to care about them, compare that to Battlefield or Call of Duty where you could play literally anyone from a multitude of characters who may actually die at the end of the stage.
Yes there is still the occasional classic ‘follow this person and do what they say’ kind of stuff, whilst some episodes are happy to give you an objective in addition to a wide area full of possible routes and bad guys, and leave you to make your own way through. New gadgets, together with a grappling gun and a mobile zip line, play their part, giving you ways to find a way in from the rooftops or over the wall. It doesn’t always work, with suspiciously brilliant sharpshooters, alarms and minimal checkpointing spoiling the fun, but by and large it’s a minor distraction.
I played the game on a PS4 and I was a fan of the quality of the visuals and the trademark Battlefield destructible scenery. Character models, skin and shiny surfaces look wonderful, so does the voice overs although I did spot some lip sync problems a few times. My other problem with the game was the length of time it took to download, my gosh it was hefty. The full download of all the episodes taking a good few hours to complete, this was even when it bought was on a physical disc. I felt annoyed that I actually couldn’t play the game straight out of the box.
So how does battlefield measure up on-line? Well, the cops and robbers modes play out a bit like ‘Heist’ ‘Payday’ and ‘GTAV’ rolled into one. Having said that I am going to go on record and say that they are not all as brilliant as you might expect, variants of the genres we’ve seen and played before ‘capture the flag’ is heist under another guise, where one team has to grab a bag from a vault and take it to the extraction point while the other team try to stop them.
Hardline affords four separate classes – Operator, Engineers, Enforce and Specialist – with loads of unlocks and weapon upgrades available, there’s no shortage of scope for detailed customisation. Similarly, the maps won’t yield up all their secrets overnight, with vantage points to discover, interactive elements to mess around with and some great rooftops and towers where you can put the grapple gun and zipwire to good use.
Verdict:
I really like Battlefield: Hardline; the single-player campaign just works brilliantly and it has a fantastic set up as a big, dumbass cop action thriller. As a game it easily fits into the class of ‘next gen’ in terms of the quality of graphics and sound. Multiplayer too is enjoyable and competitive. Yes hard Hardline does have faults but in my opinion they are minor faults in what otherwise is one heck of an enjoyable romp.
8.5 / 10
Battlefield: Hardline is out now