Battlefield: Hardline Game Review

q0r5sr3kccqdbasd5lyrIt’s easy to see why games producer Visceral made a decision to change up the pace with Battlefield: Hardline. After the much criticised (but nonetheless well acclaimed) Battlefield 4, most players would agree that the typical war format of First Person Shooters (FPS) has been done to extinction. As such Battlefield: Hardline represents a refreshing take in the genre; the Lethal weapon, the Michael Bay, the Die Hard or Bad Boys film. The presentation visuals being instantly recognisable to a weekend cop show and, it has to be said, for each and every moment of distinction it actually feels better for it.

Hardline follows a hard-working, honest young cop as he helps tackle a drug ring, falls afoul of police corruption then tries to set the world to rights. It’s a plot that seems determined to pack in every imaginable cop movie cliché, but wins you over thanks to entertaining dialogue, a little personality and a desire to put you in the thick of some amazing action scenes.

Some of the pillars of previous Battlefield games return: this is still primarily a first-person shooter where you’re propelled along from one objective to the next. Much too is made of the series’ signature destructible scenery, which sees solid-looking stud walls torn apart by shotgun explosions, and a rusty trailer offer little protection when you’re under assault from buggies with mounted heavy machine guns. Yet Hardline does bring something new to the table, by emphasising stealth and infiltration over all-out warfare and by focusing on non-lethal takedowns as well as headshots.

Playing this online game you learn different techniques of getting through each scenario, sometimes you need to sneak up on enemies and take them down one by one, sometimes you need to arrest them with badge and gun. using this method means you rank up faster and unlocking new weapons, customisations and gadgets you can use within the campaign, while the same goes for using your handy scanner to find crucial bits of evidence. You’ll still find sequences where you’ll be forced to fight your way through waves of attackers in a more standard Battlefield style, but these tend to be lobbed in as climactic set-pieces – and even here there are rewards for playing smart. In short, Hardline actually makes something of its whole cops and robbers premise, whether or not it can’t resist the occasional shoot-out, or blow up the entire set with spectacular set pieces.

And what set pieces await you aren’t restricted to the cops and robbers premise, crazy tank vs helicopter scenes out in the desert, car chases through industrial zones or a frantic escape through a ramshackle town and down a mountain, hiding from searchlights and patrols. A great deal of action games boast of being thrillers, but Hardline can be thrilling and quite suspenseful owing to the episodic nature of the campaigns meaning the characters actually have an story arc through the game and as a result you actually start to care about them, compare that to Battlefield or Call of Duty where you could play literally anyone from a multitude of characters who may actually die at the end of the stage.

Yes there is still the occasional classic ‘follow this person and do what they say’ kind of stuff, whilst some episodes are happy to give you an objective in addition to a wide area full of possible routes and bad guys, and leave you to make your own way through. New gadgets, together with a grappling gun and a mobile zip line, play their part, giving you ways to find a way in from the rooftops or over the wall. It doesn’t always work, with suspiciously brilliant sharpshooters, alarms and minimal checkpointing spoiling the fun, but by and large it’s a minor distraction.gYph9WmIK8l6.878x0.Z-Z96KYq

I played the game on a PS4 and I was a fan of the quality of the visuals and the trademark Battlefield destructible scenery. Character models, skin and shiny surfaces look wonderful, so does the voice overs although I did spot some lip sync problems a few times. My other problem with the game was the length of time it took to download, my gosh it was hefty. The full download of all the episodes taking a good few hours to complete, this was even when it bought was on a physical disc. I felt annoyed that I actually couldn’t play the game straight out of the box.

So how does battlefield measure up on-line? Well, the cops and robbers modes play out a bit like ‘Heist’ ‘Payday’ and ‘GTAV’ rolled into one. Having said that I am going to go on record and say that they are not all as brilliant as you might expect, variants of the genres we’ve seen and played before ‘capture the flag’ is heist under another guise, where one team has to grab a bag from a vault and take it to the extraction point while the other team try to stop them.

Hardline affords four separate classes – Operator, Engineers, Enforce and Specialist – with loads of unlocks and weapon upgrades available, there’s no shortage of scope for detailed customisation. Similarly, the maps won’t yield up all their secrets overnight, with vantage points to discover, interactive elements to mess around with and some great rooftops and towers where you can put the grapple gun and zipwire to good use.

Verdict:

I really like Battlefield: Hardline; the single-player campaign just works brilliantly and it has a fantastic set up as a big, dumbass cop action thriller. As a game it easily fits into the class of ‘next gen’ in terms of the quality of graphics and sound. Multiplayer too is enjoyable and competitive. Yes hard Hardline does have faults but in my opinion they are minor faults in what otherwise is one heck of an enjoyable romp.

8.5 / 10

Battlefield: Hardline is out now

 

The Cursed Crusade – Game Review

 

Take a dark period of thirteenth century history, mix in generously some supernatural elements, now whisk in some of that ‘buddy genre type thing’ and turn up the combat engine to about 89 degrees centigrade. Now pop in the oven with some decent cut scenes. Add a sprinkling of Darksiders, a dessertspoon of Dantes Inferno, a gallon of blood.

What do you get?

 

A dish that looks good, tastes good, but ultimately could have stayed in the oven just that little bit longer.

 

The dish in question is none other than The Cursed Crusade, the latest game from French seasoned PC Games developer Kylotonn Entertainment. A game, I might add that has had so many delays that not even ‘Game’ knew when it was coming out. It also sports the now familiar ‘reduced’ price tag of £32. Make of that what you want, the reality is The Cursed Crusade is nowhere near a bad title, it’s just not a great one and it could do with more, a little bit of a lot more refining.

 

Young Templar Knight Denz de Bayle is the hero of the piece. His dad has gone missing, his family’s land seized and his mother killed. All knights of the crusade have committed unspeakable acts, but those who have carried out true evil atrocities find that they are befallen with a curse. A curse that will follow their bloodline and damn their souls to hell. Denz is heir to this curse; what’s more, Death wants him and will stop at nothing to take him personally to the hot house.

 

So begins the story. Denz de Bayle is a more than capable fighter but like many tales of this genre like Ghost Rider he can use this curse to his advantage. He can switch between this world and the cursed parallax of hell almost at will. Think Constantine but with horns and glowing eyes and screams. In the hell world he is stronger, can move faster, attack quicker and has access to more power and more areas but it comes at a price – energy and then health, not to mention also providing death with easy access to your soul and he cannot be stopped.

 

Denz is joined on his generic quest by Esteban Noviembre, a wise-cracking Spaniard, tried, tested and formulaic. Esteban has the curse as well so together they form a partnership and it is their camaraderie that flows throughout the game.

 

Combat is what this game is all about. If you look at other games of this genre it is really hard to escape the ‘old chestnut’ of repetitive gameplay. However The Cursed Crusade gets around this with a deep enough combat system. Thanks to the directional controller you can carry a combination of swords, axes, shields, double handed swords, maces, with either one in each hand or, if the weapon is big enough just one. Blocking, parrying and dodging is built around timings of button presses with enemies flashing a certain colour if they are about to attack. Points are awarded at the end of every stage which you can use to build up your combos and finishers to make you even more of a formidable fighter.

 

The scenarios themselves never vary too much from the reliable old staple diet of ‘go here’ ‘do this’ ‘meet this person’ ‘fight that person’ but the nature of the storyline and their friendship is strong enough to carry it through. More often than not the enemy just runs towards you and then take it in turns swinging their swords in your direction and at first you don’t need to think about your parries and protecting your self. But later when preserving your health is a requisite to survival you find yourself drawing on all your skills and Death really doesn’t give a damn how he gets you so hopping in and out of hell to get a one up on your foes is not always the answer.

 

Did I mention the game is bloody? Well be warned, true to its historical origins heads roll, maces can be used on either side to flatten a head to a pulp, axes chop people in two. I like the way the game developers opted to define each and every limb so that you can remove each one from the torso with deadly blows each one splattering blood on impact.

 

All of this sounds pretty good and indeed like the first mouthful of Diet Coke it actually tastes really good. I found myself drawn into this game quite quickly; rapidly building combos and cutting swathes through my opponents learning new skills all the time. However there were a few things that the game can’t shake.

 

Firstly the camera angle is dreadful. Why oh why did they opt for a floating camera when it would not know its way through a paper bag? Even with the right analogue stick being used as a last resort to control it gets stuck behind trees, buildings and walls. In the early stages this is not so much a problem but later, when you have tough enemies you cannot do anything other than block and watch as your life is ebbed away by an enemy who will tag team you into oblivion.

 

Secondly there is a real lack of direction, there are a few times where it really is not clear what to do or where to go. You spend ages aimlessly running around when if they had incorporated it into the ‘hell self’ or even done as LA Noire did where you could ask your partner for guidance the game would have flowed better.

 

Finally the game tends to sporadically save at the end of the level which means that if you die; even at the end of a stage you have to do the whole thing again and this includes the cut-scenes of which; take it from me, there are many. Just incase you are thinking to yourself – hey I have done Demon Souls and there is no way this game can be tougher than that, then hats off to you and you are right; this game isn’t tougher but the enemy tends to infrequently jump in difficulty and with the camera angles not being as solid you should expect to lose lives.

 

My Verdict

 

With a thrilling action packed story not to mention blood guts and gore and a reduced price tag The Cursed Crusade is not a bad title at all. However it does suffer from faults that set it back from being a decent enough purchase especially in light of the competition which is going to be huge in the run up to Christmas. It is competent and satisfying enough and no where near a bad title just not a great one. Try before you buy or Wait until the price drops further before you splash your cash.

 

7.5 / 10

 

 

How does this game compare to others in its genre?

 

 

Equal to: Quantum Theory

 

Better than: Wet, LEGO Pirates of the Caribbean: The Video Game, Disney Universe

 

Worse than: Enslaved, Castlevania, El Shaddai: Ascension of the Metatron

 

 

 

L.A. Noire – Game Review

Rockstar Games makes the 1940’s world dark, sinister and not to mention sexy.

I knew it the very minute I saw her; something about the way she made her approach at me, like eyes looking from afar. Her controversial nature shone a reputation like a Rockstar and demanded my attention. Like a woman of your wildest dreams Rockstar Game LA Noire puts you in an incomparable situation where too much is never enough and, more often than not you will be left crying out for more or to get just that little bit further.

I have been talking like this ever since I played LA Noire – the newest release from Rockstar Games and what can I say – I am smitten.

In LA Noire you become Cole Phelps, a hero returning from World War II and now a cop on the LAPD. Murders, corruption and dirty, dirty deceit stand in your way as you attempt to piece together vital clues and discover the truth. During the game you will track and solve cases that include serial killers, rapists, smash paedophile rings and drug rackets. You will also come face to face with the seedy world of 1940’s LA, Hollywood, racism, Domestic Violence not to mention the questionable motives of the police department. Typical of Rockstar Games – whom almost seem to delight bringing you the gritty reality – the game does not shy away from the hard topics, coupled with sharp, period-specific scripts, solid direction and the adoption of Motion-Scan technology, (seen in Heavy Rain and Mass Effect but used with much more proficiency here) LA Noire is the embodiment of Cole Phelps, and you cannot help but develop rapport with him for what he is facing. Like fellow title Heavy Rain there is a strong undercurrent that all is not as it seems and that there is a large area of grey between black and white. Throughout the game there are frequent flashbacks to his troubling tour of duty – some of which concern his colleagues and around the game there are newspapers which show you a gritty back story independent of the main game which are pretty shocking. There are also cases that leave you with a sick feeling in your stomach because you realize the characters in the game have got it all wrong.

The majority of the gameplay lies in solving crimes. These are presented in a lovely ‘Columbo’ Sunday matinee prologue kind of feel; there is a murder, a woman is snatched, a man is shot, a shady dealing takes place or you see someone enter a building and there is a scream. You make your way to the car, drive to the scene and find and examine as many pieces of evidence as you can find. Finding evidence is partially similar to Heavy rain, but rather than technology good old Cole has his instincts. Sometime the pad will vibrate if he comes across something, sometimes if you are searching an apartment you will hear the music change, sometimes you will have to use your saved intuition points and sometimes you will just have to be lucky. It is through unearthing this evidence and speaking to witnesses that you will build up enough of a case to put a suspect behind bars.

It is in these sequences where LA Noire comes into its own. The MotionScan technology truly takes things to a whole new level. Facial expressions, body language, tones of voice all play a part in helping you determine whether a witness is telling you the truth or plain face lying in order to hide skeletons in their closet. In questioning a suspect you can make accusations but if you do you need to refer back to incriminating evidence perhaps located earlier on. Explicit questioning can be a nerve-racking affair especially in the later stages of a case when the pressure is on by your superiors to wrap up a case or when evidence is so slim you have to go with anything you have. In the first few stages of the game the in game tutorial provides quite a lot of support and hand holding but later, when the gloves are off you are expected to do it all and there are quite a few surprises along the way – nothing is as it seems.

Quite often you may not even get as far as questioning a suspect as some will make a break for it and need to be stopped. This begins a chase sequence where you and your partner have to give chase either on-foot or in a vehicle. Whilst these sequences offer a welcome break from the main question and answer routine they fail to be done with as much spit and polish. Some sequences end in a fisty-cuffs or a shoot out – and again whilst these are credibly delivered and the combat and firearms are nicely executed in an ‘Untouchables’ kinda way, sometimes you get the feeling that these were just flung in for extra good measure. It is a bit like when you commandeer a vehicle in the game; although you are taking the vehicle with authority it is essentially no different (besides the mandatory drag to the street or slap to the face) of that seen in ‘Grand Theft Auto’. Not that these sections are bad, the quality of the actions is as you would expect of any other sand box game, they just could be done better.

Sometimes LA Noire is too smart for its own good. Rockstar obviously wanted to cram a great deal into this project and it shows but to be honest at times it is bursting at the seams. Despite being linear in its approach quite often you are encouraged to stray from the path into sheer nothingness with side missions which are just petty and rarely drive the plot forward. In short it just is not becoming of the title. Another gripe would be in the character animation. Occasionally I found annoying glitches when I wanted to manoeuvre the character to do exactly what I wanted him to do. The same happens for your partner’s animations too, which, on more than a few occasions can only be described as erratic. As a games player I found this quite disappointing, however thankfully these were less of the norm. Everything is so beautifully rendered from the vehicles to the buildings that to be honest the minor faults pale in comparison to the appeal and trying to cram so much into a game is almost destined to run into problems of some kind sooner or later.

With 21 primary case missions to solve, along with 40 side missions and countless collectables there is certainly lots to discover wit La Noire, and although you may not wish to trawl through the game for a second play in order to succeed in your gameplay rankings there is a whole host of Downloadable Content to sink your investigative skills into. These include:

The Naked City – a bonus case previously given away to those who pre-ordered the game. Here Phelps investigates the apparent suicide of a fashion model. It also contains the “Badge Pursuit Challenge” where the player is tasked with finding 20 police badges hidden in the city. If you manage to find them all you will gain access to the “Button Man” suit; an in-game piece of clothing that allows the player to carry extra ammo.

A Slip of the Tongue; a traffic case where a simple car theft escalates into a large scale investigation into the largest car fraud racket in the city’s history.

Popping into the PSN Store in the game also give you the opportunity to purchase:

“The Broderick” detective suit; a suit that boosts the fighting ability of the player’s character as well as its resistance to damage.

“The Sharpshooter” that enhances a character’s aim with pistols and rifles.

“The Chicago Piano” an OMG type of Machine Gun as they say ‘favoured for its reliability’ which when purchased is stored in the boot of Cole Phelps’ car throughout the game.

If that isn’t enough more DLC is planned for the future including two other cases: Nicholson Electroplating, an Arson case and Reefer Madness, a Vice case due for release on 12 July 2011.

All of this means that there is plenty of reasons to return to this title and purchasing a RockStar pass gives you entitlement to new content as it is released.

My Final Verdict –

So I turned my eyes to her as she entered the room and smiled as I turned her on…I knew it wasn’t going to be a one night stand, as long as she kept bringing something new to me I would keep wanting to play with her all night long. She was never going to stay on the shelf…not for long anyway…

Sorry…In short – Granted it is not perfect – but it is still gloriously good.

8.9 / 10

How does this game compare to others in its genre?

There are only a few games of this type for comparison…

Equal to: Heavy Rain

Better than: Alpha Protocol

Worse than: None

Green Lantern – Rise of the Manhunters: Game Review

Hey, who turned out the light?

My first thoughts when I got this game were not overly positive. I mean, movie tie-in games tend to be pants and synonymous with rushed deadlines, repetitive game play and pointless plots that neither push the console’s hardware, or push the player on the end of the controller to anything other than utter suicide. And lets face it, there are enough useless games out there without the need to resort to such attempts that are no more than cash-ins on an audience looking to ‘vividly’ re-enact their favourite moments from a flick that will inevitably end up on DVD in a bargain basket somewhere.

Rise of the Manhunters tries desperately to reverse this trend. Gosh, it tries so, so hard. But try as it might, it never comes to the point where it is truly spectacular or ‘an essential purchase’.

Developed by Double Helix – the developers behind Front Mission Evolved, G.I Joe, (yes, I see you laughing at the back), Rise of the Manhunters takes place shortly after the events in the movie. Hal Jordan (voiced almost persuasively by Ryan Reynolds) is the Green Lantern and the story takes place at the centre of the universe on the Green Lantern homeworld, Oa.

For the uninitiated, the Green Lantern Corps is an ‘elite police force’ created by the ancient guardians of the universe in order to protect it from evil. Each Green Lantern carries a ring which can channel and manifest their willpower into any object or mechanism they can think of.

You play as Hal Jordan, the most recent Green Lantern recruit and immediately find yourself tasked with stopping the Manhunters – an ancient race who are sworn enemies of the Guardians – from stealing their powers.

It is sad to see that the plot line from the movie has been thrown out of the window along with any back story. Yes, well, we all knew the big bucks cash-in cow would make some sacrifices didn’t we? What we have here is no back story, no continuation from the film and no ending. So what DO we have?

Well, gameplay-wise, what we have is basically no more than a basic hack ‘n’ slash, button-basher in the majority of the green palette. Yes, you have to time your combos. Yes, you have button combinations. Yes, you get to use your green ring, and yes, you have upgrades, But inevitably, it is wave after wave of the same thing.

The developers failed to work more variety into the missions and as a result, far too many of your ‘duties’ end up as systematically taking down robots or shutting down teleportation gates, and shamefully, besides the odd palette change, the majority of your enemies look continually similar.

There are some nice set pieces though. For example, the boss battles are quite nice, as are the flying sections which really make good use of the 3D effect. You also have the ability to collect XP from your fallen enemies which you can use to upgrade your powers and construct new weapons such as a massive baseball bat to send enemy projectiles back at them, a huge buzzsaw that can give multiple hits on your enemies or even turn yourself into a massive jet in the flying sections.

Another thing that this title brings to the table is drop in, drop out co-op play. So if you have a friend, you can both partake in some ring-blasting action (pun intended). Although the game only supports it offline, I found it really good to see. So many developers go for online play, but nothing quite beats that ‘Streets of Rage’ feeling you get with a friend when you are taking on the best of what the enemy has to offer.

I found the controls and movement to be a little dated. There is no sprint option for instance and even worse, no camera control, so this means there are set angles of play with no way of rotating the camera to see behind you. You do have a dodge button and quick attacks, but the enemies tend to circle round you and if you are caught in a corner, you have no choice but to fight your way out or watch as your life force gets blasted away.

Although it is fair to say you won’t be blown away by the graphics, as mentioned before, the game features 3D visuals and it is pleasing to see that this applies to all formats – the Nintendo 3DS, PlayStation 3 and Xbox 360. The PlayStation 3 and Xbox 360’s 3D can be accessed in two forms, TriOviz Inficolor 3D – which is usable on any standard TV with the game’s included 3D glasses – and stereoscopic 3D for ‘proper’ 3DTVs. While the 3D effects are not as dramatic as say Black Ops, there is evidently more depth and some nice explosions too. This is something I think that more games should do.

Although I have slated the sheer expense of 3D in the past, the fact is the cost of them is dropping. More movies (including Green Lantern) are coming out in 3D, so they’re bound to be out by Christmas on 3D Blu-Ray. Therefore the only thing lacking is the number of games, which can really make or break the market.

To sum up: How does this game compare to others in its genre?

It is here that I feel a little bit sorry for Hal Jordan and his green ring…

Equal to: Marvel Super Hero Squad: Infinity Gauntlet, Thor.

Better than: Lego star wars the clone wars, Fantastic 4 – Rise of the Silver Surfer.

Worse than: God of War, Castlevania – Lords of shadow, Bayonetta.

My Final Verdict –

For a movie tie-in, Rise of the Manhunters doesn’t do as badly as expected, but is still not worth the money – even on a reduced price tag. There are just so many games out there which do the job better. Granted it is not bad – it is just not that good either.

5.5/ 10

 

Best games of 2010 by Junior Smart. {Games}

2010 came and went like an absolute storm, and in its wake left gamers with a handful of real gems across all gaming platforms. We’ve had the Kinect, the Move, The final chapter of Halo, Red Dead Redemption, Call of Duty, Dead Rising and seen the end of what seemed like the lifetime of waiting for the mighty Gran Turismo 5 to name just a few.

But just which ones were the best? I am sure each and every gamer will have their faves, and doing a run-down is bound to spark some kind of controversy; luckily I am not one to shy away from telling it how it is. Let me give you my full and final run down.

1.Heavy Rain (PS3)

A controversial first place I know, but if you rate games on their originality, if you rate games on their playability, if you rate games on how they can emotionally affect you, then you will rate Heavy Rain. Part game, part movie, this title has remarkable scenes and a storyline of incredible depth, not to mention the lingering and sometimes stomach churning after effect memories that it leaves you with. The control system is innovative and involving which is even more improved with the Playstation Move and without a doubt this was probably one of the most original titles to hit consoles during 2010.

2.Halo Reach (360)

I am going to place this as my number 2 as lets face it; the game play and storyline is far from original. Bidding a final farewell to the Halo universe was a never going to be easy, but somehow, just somehow software developers Bungie managed to do it. An epic (and occasionally moving) storyline drives a solid single-player campaign, and all this is backed up to the hilt by fantastic multiplayer options. The Halo franchise has always been an almost – but not quite good enough – reason to shell out for a 360 machine.

3.Mass Effect 2 (360, PC, PS3 next year)

Mass Effect 2 is the master class of RPG, an honour usually only reserved for the likes of Final Fantasy and World of Warcraft. Mass Effect features a truly memorable cast of characters each with their own unique personality and behaviour. Mass Effect 2 is exactly what many gamers hoped it would be, and with the PS3 version out next year and rumors of a third installment on its way Gamers all over the world may have to go into hibernation in order to counter-act the sleep deprivation they will face when the title hits the shelves.

4.Red Dead Redemption (Xbox 360, PlayStation 3)

An epic sandbox game in the dessert? Are you serious? Rockstar’s western showpiece is a marvel to play and enjoy, and regurgitates memories of playing Cowboys and Indians in the playground. The story of the main character John Marston is both fascinating and heart-wrenching, and the virtual western world where shoot-outs, train robbing, and fraternising with damsels in distress is beautifully imagined. Little wonder then that many games players woke up having lost 60 hours of their life to this title.

5.Super Mario Galaxy 2 (Wii)

A welcome return of the plumber and of the most clichéd and ridiculous plots of all time doesn’t stop Super Mario Galaxy 2 from entering my top ten. Nintendo went out of their way to cram in more content than a student study’s for their exams and it shows. Galaxy 2 is so much bigger, so much more challenging, and finally the long awaited Yoshi makes an entrance to the series. I like this game because it is a title that can be enjoyed by any gamer of any age, and features some of the most intelligent and innovative level designs I’ve seen in many a moon.

6.Gran Turismo 5 (PS3)

After endless waiting and waiting and erm, waiting after the Prologue, gaming developers Polyphony showed the world that waiting can, sometimes, just sometimes be a good thing. Despite being a game for racing purists only I just had to include this because of the sheer amount of effort invested into making this title, and indeed it shows. GT5 is something very, very special. Although perfection it is not (see my review in Frost Magazine’s very pages), this title raises the bar as far as driving simulators are concerned.

7.Donkey Kong Country (Wii)

I bet Wii owners rejoiced all over the world when this game came out and it is not difficult to see why. This game gives a solid spanking to games developers who think that graphics alone is what is required to make it in today’s gaming market. Bringing back two of perhaps the most loved characters in Nintendo’s history – who don’t speak Italian – was a mean feat and to surpass the efforts of the SNES required even more. Donkey Kong has beautifully designed levels and is fantastically fun to play.

8.Call of Duty: Black Ops (360, PS3, Wii, PC)

It would be absolute lunacy not to put this game in this list – yes the graphics are not totally amazing, yes the storyline is about as clichéd as Christmas dinner is to sage and onion stuffing but in all fairness Treyarch delivered on this title, when many people (including myself) thought that they wouldn’t be able to match the game play mechanics of Modern Warfare 2. With some solid online play and some great set pieces this game offers a fantastic experience. If you haven’t answered the call of duty see my review in Frost Magazine’s very pages to find out why you should.

9.Split second Velocity (360, PS3, Wii, PC)

I remember when one of my friends showed me a trailer for this game and I just kept saying wow – but in the back of my mind I kept saying I bet this game is crap. Well how wrong I was. Split second is every bit the insanely fast driving game it was purported to be. Developers Black Rock Studio created a world where every race is dominated by the massive explosions you can set off around the tracks in order to turn your competitors into smouldering wrecks. Immensely fun and infuriating in equal measures this game came 9th on my list because of its original approach to the racing genre.

10.God of War III (PS3)

Arguably the hottest contender for the title of best-looking game on the PlayStation 3 ever, God of War III exploded onto the system earlier this year leaving utter carnage in its wake. Immense boss battles that have to be seen to be believed, visceral blood-thirsty action and some of the finest level designs you’ll ever play await you in this game. God of War III is a graphical and technical achievement, and really shows what the power of the PS3 is capable of.

Battle of the heavy hitters – Top new games of 2011 {Gaming}

After the clichéd games of 2010 and the somewhat slap-dash approach by developers to get games out in time for Christmas, 2011 is (hopefully) going to bring some big games to consoles and PC’s.

In my erm, crystal ball, I shooters – loads of shooters, I foresee sequels – tons of sequels, I foresee games that will open up the Kinect and Move to new levels and I see re-hashes of older games being brought up to date by the new hardware and increased player involvement.

2011 will be the battle of Heavy Hitters, but which ones should you be getting excited about? Which are the ones you should be placing on pre-order? Let’s take a look.

1.Dead Space 2 (PS3/Xbox 360)
When? February 2011

Dead Space was widely recognised as one of the most scariest experiences to behold a console since the likes of Resident Evil and Fear. Already available for pre-order with numerous collectors’ editions, the sequel promises some truly scary moments and an updated Move compatible version of the Wii’s Dead Space: Extraction thrown into the bargain for free. Nice!

2.Batman – Arkham City (PS3/Xbox 360)
When? August – December 2011

The sequel to Arkham Asylum is coming. Rocksteady Studios have been very tight lipped about releasing any information about this upcoming title, although what I have seen is a snapshot here, a snapshot there and the occasional trailer. What they show is action, gorgeous graphics and a Joker truly gone insane – something tells me that this is going to be a game well worth waiting for.

3.Marvel Vs Capcom 3 (PS3/Xbox 360)
When? 15th February 2011

Yes indeed, the mother of all fighting games is coming. After over a decade of waiting, the biggest names from the Marvel Universe will clash head on with the combined might of Capcom’s best known characters. This title promises to deliver the best ever match up of legendary fighters in fighting history. Get ready for action, Valentine’s Day will never be the same again.

4.Gears of War 3 (Xbox 360)
When? December 2011

Hailed as a conclusion to the franchise, Gears of War 3 promises to bring as many ways as possible to kill things back into fashion. A four-player co-op and of course big and even bigger guns ensures that 360 owners have a reason to say ‘size matters’ and of course rejoice after the mourning of Halo Reach.

5.Grand Slam Tennis (PS3/Xbox 360)
When?: January – March 2011

This title was available for Wii since last year and now an updated version reworked for both the PlayStation Move and Xbox 360 Kinect is apparently in development. It remains to be seen if the Kinect control can consistently keep up with rapid movement and this just might be the game that proves its proficiency. If it does it could provide that reason to accidentally slap your granny by mistake.

6.Twisted Metal (PS3)
When? July – September 2011

A rehash of a classic PlayStation title; many remember Twisted Metal for combining hi-octane driving with insane combat action on the freeway. Good news is that Sony is bringing this to the PS3. Twisted Metal will focus heavily on multiplayer motoring tear-ups, with a rumored online play of up to 16 players or a four on one telly split-screen mode. Destruction should be on a truly epic scale – and rage late into the wee early hours – probably.

7.L.A. Noire (PS3/Xbox 360)
When? April – June 2011

Whenever Rockstar start creating a game console owners start getting excited. Billed as their next blockbuster and set in L.A in the 1940’s it’s an action adventure game that sees you behind the badge of Cole Phelps as he attempts to unravel a series of murders. I am not sure what to expect, could it be a sandbox game like Red Dead Redemption or a plot driven story like Grand Theft? One thing is for sure – Rockstar rarely fail to deliver.

8.Max Payne 3 (PC/PS3/Xbox 360)
When? Late 2011

After the crap, crap movie that had me demanding my money back. I am somewhat pleased that we are going to have a return of the game that started it all. Max Payne the police detective that brought matrix style gun-fights to the PC years ago is back – although this time he’s looks more like a mix of Mitch Pileggi and Bruce Willis. I have seen scenes where he is wielding a pair of Mac 10s and taking on enemies from all corners. Guess what? He still looks angry after all these years and guess what? I don’t think those painkillers he was taking in the first game have helped him one bit.

9.Mortal Kombat 9
When? Unknown (PC/Mac/PS3/Xbox 360)

At first I was very dubious over this title, and then I saw the game play. MK9 promises a return to the original style of Mortal Kombat and a welcome return of the original character list that we knew and loved make this well worth a look. Apparently there is a storyline which involves Rayden going back in time to the original Mortal Kombat tournament to right some wrong that changed history later on. Cue fatalities that will make your eyes water and those immortal words ‘Finish him!’

10.Portal 2
When? April 2011 (PC/Mac/PS3/Xbox 360)

I am really pleased that we will have a puzzler and a decent puzzler at that on the way. Portal was almost universally loved and brilliantly designed. So expect more of the same – creating portals that let you negotiate obstacles and overcome various puzzles. The sequel promises to bring a new co-operative two-player mode that allows two sets of portals to be created simultaneously. How this plays out remains to be seen – but let’s face it, it is bound to be interesting.

Gran Turismo 5 by Junior Smart. {Gaming Review}

Gran Turismo 5

You can call me a bit of a cynic if you want but I always get just a tad bit worried when things are over hyped. Take my friend for instance; there we were both on the tube and he just stands there clutching his copy of Gran Turismo almost like he would a new born baby, looking at it so earnestly with love in his eyes.
“Yes…” he manages to say at last “there is a God! Heaven knows just how long I have waited for this…” In response all I can manage to do is just look at him pitifully, watching as a lonely tear rolls down his cheek before I say slowly “please man, just get a grip before I call in the Shame Squad!”

Mind you, I am sure that his response is fairly typical of many gamers around the world, Gran Turismo 5 is perhaps one of the most eagerly awaited titles since the Playstation 3’s launch almost 5 years ago and yes, gamers have been waiting that long. I remember when the first title came out on the Playstation one way back when I was in my teens. Here was a title that considered itself so good that it wasn’t just a racing game; no, it was a ‘racing simulator’. True to the hype being circulated, playing it provided an unbeatable ‘kid in a car showroom experience’, and indeed such was the sheer quality of graphics that many people rushed out and got their Playstations ‘chipped’ just so they could play the Japanese version of the game; a game I might add that they probably couldn’t even read. And guess what? If you were to ask any of them they would probably say that it was money well spent.

So here lies the critical problem with probably the longest awaited, most eagerly anticipated game of a generation – the issue of expectations. Just imagine going out to eat at a fine restaurant owned by say Gordon Ramsey. Yes you may have had to wait as long as it took to get Wagner booted off X Factor; but my gosh when that food get puts in front of you, you want it so badly and appreciate the hands that have cooked it so much that even if it comes short or doesn’t taste as nice as you expect you just accept it and brush the faults under the carpet and say ‘that was the best rabbit’s testicles I’ve ever tasted!’. Is it little wonder that all over the globe, so many reviewers have scored it 10 out of 10?

Well, no senor, I regret to inform the millions of racing enthusiast out there that it is not a 10 out of 10. I hate to say it but it is true. It is however still exceptional at what it is and that is providing a unique experience, good solid fun and breathtakingly detailed graphics.
From the start it seems that waiting is what this game is all about. After the endless teases that have come in the form of demos, screenshots and the Prologue; Gran Turismo 5 keeps up the trend from the moment you insert the disc. One of the first decisions you’ll face is whether to opt for a full install of the game’s data or get straight to the track and endure some drastically longer load times. I’d definitely recommend the full install as we found out to our peril loading happens for each menu screen you enter. But beware the install takes around 40 minutes. I found this really annoying as basically you are caught between a rock and a hard place. Owners of the older PS3’s will regret the day they bought the cheaper 40 GB machines as it takes a whopping 4GBs of space. Every time Ihad to wait I ended up looking at my PS3 and the more I had to look at it the more I thought it looked like an, erm…steak grill.
Once in the game though it is business as usual; that is race, open more tracks, race open more cars and more events etc. It is pretty formulaic stuff, but hey, if it isn’t broke don’t you dare try and fix it. For creators Polyphony, it is evident that they spent the last 5 years perfecting the detail. Take any one of Gran Turismo’s 1000+ vehicles out for a spin on the Le Man’s track at night and you will see what I mean. My mate ran out of ‘Ooohs’ and ‘Ahhhs’ and I have to admit there is an undeniable feeling of quality about the game. The reflections that glisten, the breathtaking backdrops, even the sounds of the engines come together in a beautiful entourage and are just so obviously meticulously rendered.

The original career structure of the Gran Turismo series is there, for example License tests, A-spec events, and car dealerships. There are some notable new additions as well like the B-spec Events, which give you the chance to create a team of drivers and coach them through a series of races. I thought that this would be an interesting concept but was immediately disappointed. It turns out all you can do is issue commands whilst you view from different angles. One serious question is why this is even in the game. Lets be honest the whole point of buying the game is because you want to be behind the wheel and not a spectator – if you want to watch a race you can just watch it on TV, so this is just worthless.

In contrast the Special Events are a nice touch and presents the opportunity to try out different types of events for example kart racing, which delivers incredible speed and requires different driving techniques compared to racing the regular vehicles. I found this part to be largely entertaining and a thrilling aspect to the franchise.
When it comes to handling I am pleased to report that the Gran Turismo driving experience is back. Tweaked a bit from the original, yet as fine as ever, the feel of the cars on the road is practically faultless, The trick is it knows what it is, it is a racing sim pure and simple, which means unforgiving turns, tight racing lines, acceleration balanced with brakes. The cockpit view has also been refined and whilst not as good as say Need for Speed: Shift’s cockpit view, it is still effective.

A subject of criticism lies in your competitor’s difficulty level. Early on in the game they are just a joke to be honest, however once I had increased substantially to a higher driver level, they weren’t just aggressive they became unpredictable. I understand that this is all to do with the learning curve but I think it gets ramped up too quickly, too high.

Another area of criticism lies in the much-talked-about damage modeling for the cars. I was frustrated to find that this didn’t fully come into play until later in the game and when it did it was laughable at best. When I opened the option I decided I would go all kamikaze and hit a barrier at 160mph, the result; only the bonnet and bumper was slightly damaged, I couldn’t help but think – are they kidding me? Fair enough the car manufacturers or games developers may not want to see their impressive beautiesdamaged in Hi Def but I do, and if you create an option for damage then expect it to be used. It should work and not be a downright con.

My last area of complaint lies in the faults created by the developers. For a game that took so long to complete I didn’t expect so many re-cycled tracks and that’s not the only area that lets this title down. There are some vehicles that seem to come from the GT4 era that just aren’t given the same ‘spit polish’ as the modern ones. On the track, in the heat of a race, admittedly it is difficult to tell, but close up and in replays it is obvious that their polygon count is lower and their shadows are jagged and kind of Playstation 2-esque. They just feel very ‘undeserving’ to be in this game.

So my final verdict – It is great to see the ‘racing game of excellence’ return after so many years. Yes, it is beautiful and also incredibly realised but like it or not, it does have its faults. Compared to other modern day race games I just couldn’t help but think that they could have put more into this, also it is worth noting that besides racing there is very little else to this game, to be completely honest there is only so many times a corner or a bend or another driver can be challenging, so this title is one for the enthusiasts only.

Need for Speed – Hot Pursuit {Gaming Review}

Yes indeed this is fast love…

Playing the original on the Playstation one was a thrilling affair for me years ago, taking me back to a lost youth spending many days on the legendary coin-op machine Chase HQ. It was fun and invigorating but much more so with my friends huddled around my bedroom on the weekend – it was more than a hook up it was ‘an event’. Hearing that Hot Pursuit was to have a makeover by none other than race masters Criterion got me all worked up, it was a bit like hearing Red Rum was going to race at the Grand National.

From the get go when it comes to presentation Hot Pursuit is one hot looking piece of totty. Game developers Criterion pulled out all the stops creating this game. Visually the game stops just short of astounding. Driving the vehicles is every young boy’s dirty dream and delivers a dramatic rush of adrenaline; the environments are just so outstandingly realised, drenched in detailed vistas ranging from mountainous slopes to bridges, towns and waterfalls. Race in the daytime and akin to ‘Burnout’ the lens flare will singe your retinas. Race through the night and you will squint to pick up the road ahead through the illumination of your headlights. Race in the midst of a thundering rainstorm and you will have a hard time keeping your eyes on the road because you want to gaze upon the next crackle of lightning. In case you aren’t getting my point Hot pursuit features some of the most highly detailed graphics I have seen in an age bar the game legend that is Grand Tourismo. So good is the game engine that it not only delivers impeccable detail but it does so with the smoothness of a well whipped ice cream. No matter how fast you go or how many people are on the screen it doesn’t blur or slow down.

Although it is a part of the Need for Speed franchise Hot Pursuit is mercifully without a tedious storyline. Thank heavens too it is also without a free-roaming world. All that nonsense removed means that the entire game is based around providing the finest race and chase experience.

Choose from an incredible array of predefined events spread over Hot Pursuit’s aerial view of ‘Californ-i-a’ alike Seacrest County. Much in the same way you did in Burnout before all the free-roam lunacy took hold, you choose your events – we all know the drill; forge a career, time trials, straight forward races, cop chases, concept and exotic duels, the staple diet of most racing games are all here for the taking. Progress is achieved by finishing in the required place or by gaining the required points via take downs or arrests and as you do so more tracks open and new vehicles and equipment become available. It’s a tried and tested formula, but this time with a twist – in career mode and online Hot Pursuit splits the game play experience between both ‘Cop’ and ‘Racer’ components, meaning that you’ll play on one side or the other depending on the event you chose and build up independent driver profiles for either side of the law. This brings a refreshing variation to the game as you require different skills and tactics dependent on what side of the law you are on. For example cops must work together to shut down racers, while the racers themselves are competing for first place in a ‘dog eat dog world mentality’.

The power-up system is well judged as is the learning curve which is both rewarding and frustrating at the same time. The equipment that you receive for achieving levels of success range from spike strips that can be dropped to pop the tires of pursuers, as well as ‘fast and furious-esque’ EMPs that target vehicles just ahead of you with a system-crashing boost of energy. The power-ups that you gain in this game were never going to be able to compete with the neon fantasy of other racing titles such as ‘Blur’ or the extraordinary explosions of ‘Split-Second’ but lets face it – they weren’t supposed to. For all the fantasy that Hot Pursuit offers it is grounded in reality, and that reality is at its best when cops and weapons are involved.

Here lies my first area of criticism I found the ‘Racer’ side of the career just a little bit…erm redundant. Besides the chase modes, the head to head duels and races were just too stripped to my liking. All you get are racers, nitrous boosts and…well…that’s it, no cops no nothing. I found myself wondering if the cops were at the doughnut shop and whether I should join them because to be honest these type of races are boring compared to the rest of the game and lack any real thrill, worse still they happen far too often and go on for just a tad too long. It would have been so good to have elimination rounds, nitrous boost rounds, something, basically anything to spice these tracks up because to be frank, besides the scenery, after a while they are…well…dull.

Online modes are what takes the game to the next level and at the heart of Hot Pursuit lies a gem in the form of a superbly integrated ‘Autolog’ hub. A very ‘facebook’ like addition to a racing game and built obviously with the aim of reimbursing the social aspect of the original title. Here you can add friends, post images on your wall and set fast times that will show up on your friends logs when they play the game. You can even post news about scores that you’ve just beaten and this adds a huge competitive element to the title. Racing just got a lot more compelling.

Another serious area of criticism to be made is regarding the Artificial Intelligence level especially in the offline modes. Sometimes it goes soooo beyond the call of duty to ensure that every race is nail-bitingly close that it bends conventional rules and even laws of gravity. For example I can recall a number of races where I took competitors out of the competition by slamming them over a cliff or hitting them with a spike strip yet within seconds they were in my rear-view mirror. How does that happen? Are they driving cars designed by ‘Q’ out of James Bond? No it is not good and not possible.

I also got the feeling that this game wasn’t sure what it wanted to be, whether it wanted to be a simulation or an arcade type racer. Certainly with the effort put into the graphics you get the feeling that this was meant to be a world class racer. Compared to ‘Split-Second’ I found the steering to be too overly weighted in comparison and often you need to pull real precision tight racing lines even in the shortcuts to be successful, all this screams ‘Racing Sim’ to me. Yet there is no manual transmission option, there are police on your tail, power drifts, nitrous boosts and spike strips – this seems to say ‘arcade’. In my opinion the game fares worse for not knowing or investing completely in what it is meant to be.

My final verdict? – well don’t get me wrong, for the most part this is a thoroughly enjoyable title, full of adrenaline, action, gorgeous graphics and some show stopping sequences. However is it a 10 out of 10? Hell no, it is more like an 8.7.
In my opinion it just pinches past the post in front of its rivals but not by that much. But it must be said that this title is still a fast love that you will want to spend a lot of time with.

by Junior Smart