Yoostar 2 – The Review

Fancy treading the boards and appearing in some of the greatest scenes in Hollywood movie history?

Fancy using reciting immortal lines like ‘I’ll be back!’ and ‘who is your daddy and what do?’

Well Yoostar 2 offers the opportunity to do just that.

Utilising technology very similar to the likes seen in Kung-fu Live; Yoostar 2 promises so much, can it really transport you into the word of a movie, where you recite lines from iconic movies such as Terminator, Beverly Hills Cop, and The Blues Brothers as well as many others? Can it really be a family game where you can share downright embarrassing recorded clips on Facebook?

Well the answer is yes and no. In theory the premise of it all is fantastic, but in reality the game falls short on so many different levels. I am torn between thinking that this is perhaps because the technology is not fully up to scratch, and there not being enough thought gaming options put into play. Either way it never fully comes together, and the player is never truly given imperative reasons for repeat play.

With all fairness, Yoostar 2 can be fun…for a while. Loading it up you are greeted with immaculate presentation that just reeks of the extravagance of Hollywood. The decision by programmers to have optional use of the Playstation Move is something that I will never truly understand, because it is never needed and selecting options with it is more of a hindrance and actually increases the likelihood that your acting days will be over early due to repetitive strain injury.

That said, once you do get round to selecting your movie clip and positioning yourself so the camera can pick you up there is some fun to be had. Yoostar 2 is essentially no more than a movie Karaoke and to a certain degree it works. My girlfriend did this clip on ‘Bubba Gump shrimp’ from Forrest Gump that nearly made me wet myself with laughter and if you go online too you will find a healthy community that have had tons of fun dressing up and adding funny, embarrassing and sometimes bizarre ad-lib performances.
You get rated on your ‘acting ability’ for every scene you do and these ratings open up more clips and more challenges.

One thing that has to be said is that the room must be well lit. Green screen technology this isn’t. In fact it suffers from the same graphical limitations as Kung Fu Live, in the sense that the camera has difficulties picking up the player from the background. This is even worse if there is movement in the background. On the Playstation this led to instances where my friend’s heads became eerily visible on the screen because they had moved them…erm…to drink beer obviously. On the Kinect though, it was even worse with the camera shifting position and identifying a non playing player…if that makes sense.

I think this is going to be a re-occurring issue with the Kinect, and one can only pray that programmers take a serious look at its player detection. As it stands across both platforms I think the social element is hugely lost as for each scene, everyone has to get out of the way…and worse still don’t move…

Finally although there is a fair bit of content on the disc, there are only a few real gems, at least to start with. There is downloadable content online but lets face it; Rock Band or Guitar Hero this is not. Considering that what you are paying for is a clip as opposed to a complete track I doubt that many players will reason that it is money well spent.

Critically the real question that my friends and I kept asking was if anyone actually got anything out of the game besides just a quick laugh. To which the answer was no. this doesn’t bode well for continued play, and there will always be the question of just how many times can you play a scene before it gets boring?

My Final Verdict –
Yoostar 2 is a great idea in principle but a crap idea in practice. There just needs to be more in this title for it to warrant the £38 price tag. My advice is to wait until it plummets…erm…I mean drops in price.

5.0/10

Yoostar 2 is out on PS3 and XBOX 360 now.

Killzone 3 – The Review {Gaming}

Shoot from behind cover? Check. Enter a battlefield laden with enemies whilst your captain screams orders at you? Check. Shoot from an armoured vehicle? Check. Spectacular set pieces? Check. Guns that look like middle-age cannons? Check.

Must be another First Person Shooter…

 

You can always tell when a fantastic game is about to hit the shelves because all the other games of that genre suddenly drop their prices to entice those players who might have missed on their game playing pleasures the first time round. In the case of Killzone 3, even the mighty Black Ops has reduced its hefty price tag and that has to be saying something.

But in all fairness, in this modern day of gaming First Person Shooters (FPS) are almost two a penny. Arguably, we are sitting in a saturated market full of big guns protruding into the screens facing even bigger enemies. On the very same day that Killzone 3 was released, the equally excellent Bulletstorm also arrived – and these are just two contenders to Halo and Call of Duty’s crowns. But does it have what it takes to last until the third round?

Killzone 3 has a lot going for it. Firstly, it is exclusive to the Playstation 3 and hence, has given game players a reason to cackle in retaliation at Xbox owners. Secondly, it has a strong pedigree, Developed by Guerrilla Games and published by Sony Computer Entertainment, it is the fourth installment of the much enjoyed Killzone series. Finally, it is technically advanced. It is the first game in the series to be presented in 3D and the first to include motion controls using the PlayStation Move. All of this means that in the ring Killzone 3 is no underdog, and the blows that it will rain down upon any opponent are going to hurt like hell.

For those of you uninitiated to the world of Killzone, it is all about a war between two factions of humans. Enter stage left, the IS. All round good guys that will do whatever it takes and destroy whatever it takes to get the job done, and bring the war to an end. Enter stage right, the Helghast. A fascist, humanoid, army race with a passion for vengeance and hardship. They were hell-bent on overpowering the rest of the universe. That is, until the ISA decided to take them down way back in the original Killzone.

Killzone 3 picks up right where the sequel left off, with you continuing in your role as Sev, an ISA soldier with a chequered past, struggling to survive after being effectively cut off and left on the hostile Helghan home world after taking out Emperor Scolar Visari. It’s a predictable storyline you wouldn’t wish on your worst enemy – or your worst movie – because like Black Ops, the spectacular set pieces and epic explosions ring ripples of movie blockbuster fantasy. And whilst you fight for survival as the protagonist, the game’s two antagonists, Orlock and Johann – played excellently by Ray Winstone and Malcolm McDowell – fight to step into the vacuum left by the deceased dictator.

As a single-player game I found Killzone 3 to be a largely exciting experience. The moral of modern day FPS is ‘don’t you dare rush in guns blazing thinking you are Rambo, if you do you will die’. This leads to understanding various cover techniques, and moving, outflanking and surprising your enemies in order to subdue them. Like Killzone and Killzone 2, your comrades scream orders at you, can revive you if you’re down and equally shout at you if they are about to die, need help or are pinned down enemy fire. This gives a sense of camaraderie which is nice to see. I also really liked the feeling of momentum in this game, that sense that you have to keep moving. And another key area which I think they got right was in the close up melee and hand to hand combat which is very satisfying.

On a technical level, this title is hugely impressive. The new environments look better and are a lot more colorful than its predecessor. The graphics are on par with the best titles of the genre, the guns, explosions and bosses just get bigger and bigger, and the levels are a lot more diverse than before. Most of the scenes, although linear, are well designed and so is the structure, breaking up standard missions with Call of Duty type breathtaking escapes and huge action set-pieces. There is always a lot happening on screen and a lot to keep your heart racing.

One thing I did like about this game is the fact you are not presented with wave after wave of enemies, and players of the previous two titles will immediately notice that the enemies are now smarter, able to cover more and react better to what you do. However, we all know the name of the game with this genre and that is basically shoot, shoot, shoot, duck and take orders – and that is it unfortunately. Like it or not, it does get repetitive after a while. I hoped that this title would have improved on Black Ops’ short completion time, however, I was wrong, it took me just over seven hours to complete which is abysmal. As for the last boss, well let’s just say it was over before it started.

I was quite concerned too by the number of cut-scenes in this game. Whilst not on the same soap opera level as say Metal Gear Solid, there is an awful lot of talking, and a fair amount of the game where action is taking place and you are left to just watch. Considering how short the game is, it would have been good to have had the hour or so movie part as actual game content.

Online play is what drives the lifespan forward after completion. Here the three modes on offer are all fun to play yet standard fare. You have the standard Death matches and more objective-driven options such as the new Operations Mode, where the highest-rated players get to see themselves in cut scenes between objectives which is all very good. I did notice though, occasional moments of slowdown in larger matches, which ruined my gaming pleasure, but will no doubt be resolved in future patches.

As previously mentioned, Killzone 3 was the first game to be completely made with both 3D and Playstation Move in mind. With regards to the Move, I am pleased report that it works beautifully well. Indeed, some would argue that this is precisely the type of game for which the Move was created for and in this aspect it is true. In play, it is very similar to the aiming mechanism seen in Resident Evil 5 and Time Crisis, manoeuvering with the controller, and aiming and firing using the trigger of the Move. You can also perform some neat actions such as twisting to reload and a stabbing motion to do the melee attack. Very nice indeed.

However, the 3D issue is another matter. Yes, stereoscopic 3D. Yes, it looks great and provides that extra level of immersion. For me, the thing I could not get tired of was using a sniper rifle. It just looks incredible. But on the other hand, I am very aware of this 3D fad and that some people sold their kidney for a decent HDTV, just so they could enjoy high definition gaming. In some ways it is just a tad too ambitious and outrageous to expect some players to go out and buy a 3D TV to experience the gaming delights here. So far for me, there has been insufficient 3D content out there to warrant buying one, but I am quite sure that for some gamers this will be the tipping factor where they will no doubt dash out and fork out over a grand to get one. But my honest advice with this is to just wait. Whilst it is good, it is really not ‘that good’.

So, the final verdict –

Killzone 3 is a contender that enters the ring punching way above its weight. The gameplay is solid, the action is intense and the Move functionality gives this game an extra edge. Though it can be repetitive for those tired of shoot-em-ups, those who enjoyed Killzone 2, Halo Reach and Call of Duty franchises will have a lot to look forward to with this title.

 

9.2/10

 

Killzone 3 is out on PS3 now

 

Best games of 2010 by Junior Smart. {Games}

2010 came and went like an absolute storm, and in its wake left gamers with a handful of real gems across all gaming platforms. We’ve had the Kinect, the Move, The final chapter of Halo, Red Dead Redemption, Call of Duty, Dead Rising and seen the end of what seemed like the lifetime of waiting for the mighty Gran Turismo 5 to name just a few.

But just which ones were the best? I am sure each and every gamer will have their faves, and doing a run-down is bound to spark some kind of controversy; luckily I am not one to shy away from telling it how it is. Let me give you my full and final run down.

1.Heavy Rain (PS3)

A controversial first place I know, but if you rate games on their originality, if you rate games on their playability, if you rate games on how they can emotionally affect you, then you will rate Heavy Rain. Part game, part movie, this title has remarkable scenes and a storyline of incredible depth, not to mention the lingering and sometimes stomach churning after effect memories that it leaves you with. The control system is innovative and involving which is even more improved with the Playstation Move and without a doubt this was probably one of the most original titles to hit consoles during 2010.

2.Halo Reach (360)

I am going to place this as my number 2 as lets face it; the game play and storyline is far from original. Bidding a final farewell to the Halo universe was a never going to be easy, but somehow, just somehow software developers Bungie managed to do it. An epic (and occasionally moving) storyline drives a solid single-player campaign, and all this is backed up to the hilt by fantastic multiplayer options. The Halo franchise has always been an almost – but not quite good enough – reason to shell out for a 360 machine.

3.Mass Effect 2 (360, PC, PS3 next year)

Mass Effect 2 is the master class of RPG, an honour usually only reserved for the likes of Final Fantasy and World of Warcraft. Mass Effect features a truly memorable cast of characters each with their own unique personality and behaviour. Mass Effect 2 is exactly what many gamers hoped it would be, and with the PS3 version out next year and rumors of a third installment on its way Gamers all over the world may have to go into hibernation in order to counter-act the sleep deprivation they will face when the title hits the shelves.

4.Red Dead Redemption (Xbox 360, PlayStation 3)

An epic sandbox game in the dessert? Are you serious? Rockstar’s western showpiece is a marvel to play and enjoy, and regurgitates memories of playing Cowboys and Indians in the playground. The story of the main character John Marston is both fascinating and heart-wrenching, and the virtual western world where shoot-outs, train robbing, and fraternising with damsels in distress is beautifully imagined. Little wonder then that many games players woke up having lost 60 hours of their life to this title.

5.Super Mario Galaxy 2 (Wii)

A welcome return of the plumber and of the most clichéd and ridiculous plots of all time doesn’t stop Super Mario Galaxy 2 from entering my top ten. Nintendo went out of their way to cram in more content than a student study’s for their exams and it shows. Galaxy 2 is so much bigger, so much more challenging, and finally the long awaited Yoshi makes an entrance to the series. I like this game because it is a title that can be enjoyed by any gamer of any age, and features some of the most intelligent and innovative level designs I’ve seen in many a moon.

6.Gran Turismo 5 (PS3)

After endless waiting and waiting and erm, waiting after the Prologue, gaming developers Polyphony showed the world that waiting can, sometimes, just sometimes be a good thing. Despite being a game for racing purists only I just had to include this because of the sheer amount of effort invested into making this title, and indeed it shows. GT5 is something very, very special. Although perfection it is not (see my review in Frost Magazine’s very pages), this title raises the bar as far as driving simulators are concerned.

7.Donkey Kong Country (Wii)

I bet Wii owners rejoiced all over the world when this game came out and it is not difficult to see why. This game gives a solid spanking to games developers who think that graphics alone is what is required to make it in today’s gaming market. Bringing back two of perhaps the most loved characters in Nintendo’s history – who don’t speak Italian – was a mean feat and to surpass the efforts of the SNES required even more. Donkey Kong has beautifully designed levels and is fantastically fun to play.

8.Call of Duty: Black Ops (360, PS3, Wii, PC)

It would be absolute lunacy not to put this game in this list – yes the graphics are not totally amazing, yes the storyline is about as clichéd as Christmas dinner is to sage and onion stuffing but in all fairness Treyarch delivered on this title, when many people (including myself) thought that they wouldn’t be able to match the game play mechanics of Modern Warfare 2. With some solid online play and some great set pieces this game offers a fantastic experience. If you haven’t answered the call of duty see my review in Frost Magazine’s very pages to find out why you should.

9.Split second Velocity (360, PS3, Wii, PC)

I remember when one of my friends showed me a trailer for this game and I just kept saying wow – but in the back of my mind I kept saying I bet this game is crap. Well how wrong I was. Split second is every bit the insanely fast driving game it was purported to be. Developers Black Rock Studio created a world where every race is dominated by the massive explosions you can set off around the tracks in order to turn your competitors into smouldering wrecks. Immensely fun and infuriating in equal measures this game came 9th on my list because of its original approach to the racing genre.

10.God of War III (PS3)

Arguably the hottest contender for the title of best-looking game on the PlayStation 3 ever, God of War III exploded onto the system earlier this year leaving utter carnage in its wake. Immense boss battles that have to be seen to be believed, visceral blood-thirsty action and some of the finest level designs you’ll ever play await you in this game. God of War III is a graphical and technical achievement, and really shows what the power of the PS3 is capable of.

Battle of the heavy hitters – Top new games of 2011 {Gaming}

After the clichéd games of 2010 and the somewhat slap-dash approach by developers to get games out in time for Christmas, 2011 is (hopefully) going to bring some big games to consoles and PC’s.

In my erm, crystal ball, I shooters – loads of shooters, I foresee sequels – tons of sequels, I foresee games that will open up the Kinect and Move to new levels and I see re-hashes of older games being brought up to date by the new hardware and increased player involvement.

2011 will be the battle of Heavy Hitters, but which ones should you be getting excited about? Which are the ones you should be placing on pre-order? Let’s take a look.

1.Dead Space 2 (PS3/Xbox 360)
When? February 2011

Dead Space was widely recognised as one of the most scariest experiences to behold a console since the likes of Resident Evil and Fear. Already available for pre-order with numerous collectors’ editions, the sequel promises some truly scary moments and an updated Move compatible version of the Wii’s Dead Space: Extraction thrown into the bargain for free. Nice!

2.Batman – Arkham City (PS3/Xbox 360)
When? August – December 2011

The sequel to Arkham Asylum is coming. Rocksteady Studios have been very tight lipped about releasing any information about this upcoming title, although what I have seen is a snapshot here, a snapshot there and the occasional trailer. What they show is action, gorgeous graphics and a Joker truly gone insane – something tells me that this is going to be a game well worth waiting for.

3.Marvel Vs Capcom 3 (PS3/Xbox 360)
When? 15th February 2011

Yes indeed, the mother of all fighting games is coming. After over a decade of waiting, the biggest names from the Marvel Universe will clash head on with the combined might of Capcom’s best known characters. This title promises to deliver the best ever match up of legendary fighters in fighting history. Get ready for action, Valentine’s Day will never be the same again.

4.Gears of War 3 (Xbox 360)
When? December 2011

Hailed as a conclusion to the franchise, Gears of War 3 promises to bring as many ways as possible to kill things back into fashion. A four-player co-op and of course big and even bigger guns ensures that 360 owners have a reason to say ‘size matters’ and of course rejoice after the mourning of Halo Reach.

5.Grand Slam Tennis (PS3/Xbox 360)
When?: January – March 2011

This title was available for Wii since last year and now an updated version reworked for both the PlayStation Move and Xbox 360 Kinect is apparently in development. It remains to be seen if the Kinect control can consistently keep up with rapid movement and this just might be the game that proves its proficiency. If it does it could provide that reason to accidentally slap your granny by mistake.

6.Twisted Metal (PS3)
When? July – September 2011

A rehash of a classic PlayStation title; many remember Twisted Metal for combining hi-octane driving with insane combat action on the freeway. Good news is that Sony is bringing this to the PS3. Twisted Metal will focus heavily on multiplayer motoring tear-ups, with a rumored online play of up to 16 players or a four on one telly split-screen mode. Destruction should be on a truly epic scale – and rage late into the wee early hours – probably.

7.L.A. Noire (PS3/Xbox 360)
When? April – June 2011

Whenever Rockstar start creating a game console owners start getting excited. Billed as their next blockbuster and set in L.A in the 1940’s it’s an action adventure game that sees you behind the badge of Cole Phelps as he attempts to unravel a series of murders. I am not sure what to expect, could it be a sandbox game like Red Dead Redemption or a plot driven story like Grand Theft? One thing is for sure – Rockstar rarely fail to deliver.

8.Max Payne 3 (PC/PS3/Xbox 360)
When? Late 2011

After the crap, crap movie that had me demanding my money back. I am somewhat pleased that we are going to have a return of the game that started it all. Max Payne the police detective that brought matrix style gun-fights to the PC years ago is back – although this time he’s looks more like a mix of Mitch Pileggi and Bruce Willis. I have seen scenes where he is wielding a pair of Mac 10s and taking on enemies from all corners. Guess what? He still looks angry after all these years and guess what? I don’t think those painkillers he was taking in the first game have helped him one bit.

9.Mortal Kombat 9
When? Unknown (PC/Mac/PS3/Xbox 360)

At first I was very dubious over this title, and then I saw the game play. MK9 promises a return to the original style of Mortal Kombat and a welcome return of the original character list that we knew and loved make this well worth a look. Apparently there is a storyline which involves Rayden going back in time to the original Mortal Kombat tournament to right some wrong that changed history later on. Cue fatalities that will make your eyes water and those immortal words ‘Finish him!’

10.Portal 2
When? April 2011 (PC/Mac/PS3/Xbox 360)

I am really pleased that we will have a puzzler and a decent puzzler at that on the way. Portal was almost universally loved and brilliantly designed. So expect more of the same – creating portals that let you negotiate obstacles and overcome various puzzles. The sequel promises to bring a new co-operative two-player mode that allows two sets of portals to be created simultaneously. How this plays out remains to be seen – but let’s face it, it is bound to be interesting.

Playstation Move {Technology Review}

I am one huge fan of Sony’s games machines. There you go I’ve said it. That’s because I work hard and I play hard. When I play hard I want an interactive, fun and exciting experience. I have had every single incarnation of their Playstation – yes including the original formidable black Playstation – the one where they gave every nerdy individual the somewhat futile chance in hell of developing and testing games for themselves in their own front room. In my time I have been called a games player and a games technician – work that one out. But don’t ever get me started on the amount of times they have missed opportunities.

Take the Playstation Move for example – Tempting, all so tempting. Waiting in the queue inside my favourite games store I had all that anticipation a young child feels going into a bakery but then upon seeing it I felt unsatisfied and like that kid out of that famous fairy tale ‘The Emperors New Clothes’ – you know the one, the one who spoke up with brutal honesty and said to the emperor “Your naked!”. Because there I was standing amongst people who were going oooh and ahhh and emailing their mates ‘OMG’ at the Playstation Move demonstration only to pipe up and say “But it looks like a Wii control for god sake!”

Stunned silence ensued. “Oh” but the techie with the Matrix style jacket said sternly, “It’s got true 1:1 motion control and a glowing end”. ‘Right,’ I thought out loud ‘so that’s where I got it wrong – how silly of me’
Lets be honest, such is the strikingly similarities between the Wii and the Move remotes that you almost feel like you are being conned. Yes, it does have a round glowing end – an end very reminiscent of an Ambi Pur air freshener which changes colour at regular intervals but true 1:1 technology is nothing new; in fact it is the same technology pushed forward by Nintendo in their recent range of Motion Plus. Arguably where Nintendo have gone wrong is that their games have been made too much for the younger casual gamer, so where Playstation ultimately needs to pull rank is in the games and in the graphics.

To be fair to Sony the Playstation Move has a whole different set up to the Wii; although again very similar. The Playstation Eye camera tracks the movement this time, (those of you who have owned an Eye Pet will know just how sensitive it can be) and with its own on board mic what this brings to the games is a whole new level of interactivity as you can be the star and hear your voice in your own games. Huge thumbs up.

The controllers whilst similar in design to the Wii’s are lighter – thanks to built in lithium rechargeable – which, much like the Playstation 3 controllers are quick to charge yet take ages to run out. This is another plus as games on this machine tend not to be casual affairs – they last for hours compared to minutes and to make it worse you often want to just get stuck in. The controllers are also much more ergonomic too and ‘just feel right’. They also have Sony’s trademark rumble feedback as opposed to mini speakers which you get on the Wii controls which, let’s be honest are pants.

There is however a number of issues that easily emerge. You see, with exception of the Tiger woods game I made a concerted effort to avoid any Move Sports games, purely because I had been there and done it many times with the Wii already and, to be frank, I am sick of it and what’s more I am sure I am not the only games player to say this. Sony has almost left it too long to capitalize on this technology. So failing the sports games how many games are left at launch? Well not many, Start the Party, Eye Pet Move and Kung Fu Rider. Things that make you go hmmm eh? In fact I had to wait until this week to get my hands on Move editions of Resident Evil 5 and Heavy Rain. I just hope every game is not going to be updates of old classics.

Also the technology does need some final tweaks. Whilst the Playstation Eye camera picks up speed and movement very quickly, I spotted that detection of the force behind a gesture is relatively non-existent, and this could cause problems in fighting games. I’m also not sure about so many buttons being positioned on both controllers, this could cause problems against the more simplistic approach offered by the Wii and could prove to be a nightmare should games require lots of button combination.

Another thing is the price – it will cost you around £59.98 for both halves of the Playstation Move controller and Playstation Eye camera and all this comes with just a demo disc. Let’s get this in perspective this is one third of the cost of a complete Wii system – which comes with a game as standard. Tut-tut indeed.

So what’s my final verdict? Well no doubt for many serious gamers and kids this will be the pressie at the top of their shopping and impending (dare I say it) Christmas list however I would advise that you wait to see whether time brings about better games and improved technology. Xbox and the Kenect system are just around the corner…

1:1 Technology – what is it?

In a nutshell – 1:1 Technology is the reading of precise movement. In the earlier days of the Wii you would move your arm and the sensor would pick it up and would play what was essentially an animation for your character on the screen. This could be for your character to punch, jump, move etc in the game and it was a standard animation; that means it didn’t register degrees of movement. (Yes, you were probably flapping your arms about for nothing.) Motion plus and Playstation Move took it to the next level so now not only does the computer recognise that you have done a movement in real life but it also senses how much and transfers this animation to your character on the screen in a 1:1 way. You move – it does it exactly. Hence the term 1:1 Technology.

by Junior Smart