Street Fighter X Tekken – The Game Review

The mother of all fighting games is finally here, featuring what has to be the most incredible of two very different fighting worlds and styles into mixing them up into one astonishing fighting game. But does more always equal more or does two of the best equal one of the worst? Here is my video game review.

Until Resident Evil came along Capcom was always best known for its long-established fighting game mechanics. It did not matter what game you were playing Capcom games always came out on top. Even in the very basic of game’s mechanics such as the sideways beat-em ups you could always tell if it was a Capcom game. The Street Fighter series has earned itself a place in history because it both created and helped evolve a  genre quite simply because it has been so good. Don’t believe me – just look at how many times the game has been cloned over the years. One of the ways that Capcom has managed to keep the game exciting has been by introducing new characters and worlds for their characters to battle against. We have seen it in Marvel Vs Capcom and X Men Vs Street Fighter.

Street Fighter games thrive on skill; make no mistake, you need to know what you are doing. You need to know the moves and then be proficient at them enough to pull them off quickly. The game rewards you for doing so and punishes you with defeat if you don’t – simple as.

Tekken games on the other hand come from the equally mighty Namco. Developers of the mighty Ridge Racer and you know what that means – shocking detail, kick ass technology and replay value. Whilst not having Street Fighter’s 25 year old legacy it still has 18 solid years. Historically Tekken games rely more on technique, moves are easier to pull off and the level of detail and storyline is one to be envied even by the Ryu wannabes of this world.

Graphically the two games could not be sat further apart; Street Fighter (except in it’s EX series) has always remained 2D, matches go at an ADHD pace and look like a fireworks display. Tekken on the other hand has always been 3D with lush landscapes and the ability to avoid projectiles by moving into and out of the screen. Matches in Tekken land have long pauses whilst each player looks for weaknesses and when the impacts come, they are quick and short lived. Hence to bring together such a game like this was either going to work or fall flat and very miserably at the first hurdle.

So what was the cause of this mash-up? A magical box from the space called Pandora’s box crash lands on…Earth I assume and naturally both the good and bad guys want it for the own ends. To the victor go the spoils.

So how does it play? Well to say that it is incredible just does not give it justice. Street fighter X Tekken is so deliciously extraordinary it captivates and rejuvenates what for many could be described as a tired genre. Just when you think you have had enough of Marvel Vs Capcom along comes this. Here Street Fighter is the dominant partner (while Tekken will take the lead in Namco’s version of the game, whenever it chooses to surface) and the foundations of the game are built from Street Fighter 4’s building blocks and aesthetics i.e. combos, special moves and power bars.

Therefore if you have been used to the Street Fighter game and know the likes of Ryu, Ken, or Chun-Li you will feel right at home here. Many of the trademark moves have stayed the same, the inputs for the most part remaining the same, even if the speed and magnitude of what you see on screen are different from their previous incarnations the characters still look good and solid. The game moves forward at a rapid pace; gameplay thankfully slower than the hyperactive sugar rush of Marvel Vs Capcom but still faster than Super Street fighter 4. The complexity of pulling off super combos has been reduced to make it more accessible to newcomers, as has the introduction of a ‘gem system’ which can make certain inputs easier once activated for your character.

The first time you fire the game up Street Fighter’s cool but utterly useless character Dan beckons you into a tutorial about the game mechanics and I highly recommend that you don’t skip them. The introductory sessions last about 20 minutes as you are guided through mechanic after mechanic for high-level play. You have a Cross Gauge, a special meter divided into three sections that fills as you execute attacks. You have gems and you have charge attacks.

The tag team element is the main part of this game and there are so many ways in which you partner character can be called into play for example you can use the Cross Rush – by hitting any attack buttons in ascending order of strength – this will send your character into a bone crushing combo that ends with a launcher move which tagging in your second character to continue the attack.

The special meter has a number of uses, built up during the course of the match either when you hit your opponent or block or counter their blows. The gauge is principal to special attacks. One section of the gauge can be spent in a variety of ways, unleashing EX versions of your standard special moves that have stronger properties, a la Street Fighter IV. A section can also be spent on a Cross Cancel, which allows you to counter from a block with a launcher, sending your opponent high into the air, or a Switch Chance, which allows you to tag in your partner mid-combo for a spot of Tekken-style juggling.

Spending two sections of the gauge will allow you to execute a Super Art, the game’s version of Street Fighter 4’s Ultras, while if you have a full gauge you can spend it all on a Cross Art, which will have both members of your team perform a combo Super Art for incredible damage. Alternatively, the entire gauge can be splurged on a Cross Assault, a spectacular two-man attack that brings your partner onto screen to join in the attacking for a few seconds under AI control.

Lastly, you have the Pandora move – a controversial sort of kamikaze gamble – which can be triggered if your on-screen character has 25 per cent health or less, a move which will kill the character you are currently using whilst imbuing your remaining partner with a gigantic boost of power. However, this only lasts for ten seconds and, if you fail to win the match within that time, you lose regardless.

As you can see – whilst the gameplay in general has been somewhat simplified all of these different options and methods at your disposal still adds to the complexity and depth of the game.

Equally noteworthy is the game’s different customisation options. You can now choose the different colours for each part of your characters dress, skin tone and hair colour so you can have that full individualised look. Wanna see Ken with grey hair? I did. How about having green top and white bottoms and change that head band to blue Ryu? Not a problem. As you can see fashion just might not be my thing, but having those options is a nice touch.

Other real gems exist in the voice over’s – for example you can have the characters talking in their native language and have subtitles. So Ryu talks Japanese, Ken speaks American etc which I think is really good given that the characters are supposed to be from around the world.

The backgrounds are really nice too – embodying the Street Fighter / Capcom world with stages such as Dino Crisis having multi levels with which to fight on.

So how does this title fair in terms of multi-player? Well – Capcom has brought in a number of multiplayer innovations that make Street Fighter x Tekken perhaps one the most exciting co-operative fighting games made to date.

Online, you can now pair up with another fighter to take on other two-man teams, each player controlling one character in a normal tag match. An online Briefing Room actually allows players to train together remotely and one can’t help but to get excited about the possibilities for future tournaments will shape.

There is also a Scramble mode which has four players all fighting on screen at once, either online or off. It’s a mish-mash of punches and kicks and special moves which is incredible to watch. Equally, the usual array of SF4: Arcade Edition lobbies and match videos make an appearance, providing the game with a framework for community-building from day one.

Significant work however needs to be done on the netcode playing this game last night I was appalled to see that there were still problems playing online. Sound effects jittered online players dropped out of the game at will – and not just because I was winning. This was quite sad as it just mudded the online experience for me.

My Verdict

Street Fighter X Tekken is an astounding piece of work and a worthy purchase to have on your shelf if fighting games are your thing. Extraordinary to watch and intense and captivating to play it rejuvenates what for many could be described as a tired genre. Incredible just doesn’t do the game justice; yes it has its minor gripes but as a solid fighting title Street Fighter X Tekken is accessible, enjoyable and fun to play whilst having enough depth to keep existing players of the franchise more than happy. It simply hits the mark.

9.3/10

Street Fighter X Tekken: The Devil Within 8 Minute Film Hits The Web

Street Fighter X Tekken has got so many people worked up into a storm it is incredible. The following Tekken short film, Street Fighter X Tekken: The Devil Within, is already being labeled as “epic.”. There is a whole load of action packed into this 8 minute movie and the costumes and hairstyles stay true to the videogame.  The film was released yesterday and over 114,000 people have viewed it on YouTube.

Thousand Pounds Action Company released the film to build interest in the Street Fighter X Tekken: Special Edition videogame for Xbox360 and Playstation 3. On release in the UK tomorrow.

Have a look below and judge for yourself – with so much action and so many moves packed into a mere 8 minute film it is clear that this production team has talent.

One question though still remains: Why oh why has a cinematic movie that remains as faithful to the game it comes from been so sorely lacking? Some times it really just needs fans who love the subject matter to make it happen.

Enjoy

 

Top 10 Street Fighter Facts

Here at Frost, I am getting all excited about the latest bone crunching matchup release that is Street-fighter X Tekken.

In case you didn’t know anything about it – it pairs up the mighty and most loved characters from the Street-fighter arena and flings Tekken fighters into the mix for an all hands down, blood sweat and tears fisty cuffs. Think of Marvel Vs Capcom, but with finesse. Think of Tekken Tag Team but with more accessible moves, think of Father Christmas Vs the erm…Easter Bunny – yes, it sounds insane but it does work.

Street Fighter X Tekken hits the shops this Friday, and of course the review will be here in Frost Magazine. But for now to get you excited as I am here are some top facts about perhaps the biggest and well-known franchise of all time.

  1. If Ryu was a real person he would be 47 – yep, you heard that right, in the original Street Fighter game Ryu’s date of birth is clearly stated as July 21, 1964 which makes him 47 to date. So, not so much Hurricane Kick as Hurricane wheelchair. Not like I would ever tell him that to his face…obviously.
  1. Ken and Ryu are the only characters that have appeared in every single Street Fighter title. In the first StreetFighter, you could only play as Ryu by default in single player, and player two as Ken in multiplayer. The two are best friends (and rivals) from different sides of the world. Ken is an American-born fighter, and Ryu from Japan. According to the storyline, and the fantastic Manga Movie they trained at the same school of martial arts – the same school that can been seen on the first stage of the original Street fighter game. Their tournament led them to take on the final boss, Sagat. In the final battle between Sagat and Ryu, Ryu defeated Sagat with a mighty dragon punch, leaving him with his iconic chest scar.
  1. Evil Ryu was a fluke and came about by chance. I am going to feel like I am telling a child that Santa doesn’t actually leave presents but it’s true. You can believe the ‘published’ stories that Ryu succumbed to ‘the dark side’ but the reality was that in the arcade version of Super Street Fighter 2 Turbo there was a ‘cheat’ to get a hidden character – Akuma. To do so required a series of button presses on the character selection screen which would land on Ryu at the last step. If you did it correctly Ryu’s face would be replaced with a blacked out image of Akuma, which would reap incredible kudo’s and benefits in the game for the player.  However if you did it wrongly you would still end up choosing Ryu but a somewhat tanned version which would reap humiliation because everyone would know what you had tried to do. This was originally meant to be an in-game joke but such was the feedback that Capcom in later additions gave the tanned version extra abilities which were similar to Akuma and thus a new character was born.
  1. There were two American Street Fighter movies made, the first, titled Street Fighter starring Jean-Claude Van Damme as Guile, and Australian pop singer Kylie Minogue as Cammy. The second adaptation released in 2009 was called Street Fighter: The Legend of Chun-Li which stars Kristin Kruek as Chun-Li, Chris Klein as Charlie, Michael Clarke Duncan as Balrog, and one of those dudes from the Black Eyed Peas (Taboo) as Vega. In essence all you need to know is that they are crap. Well, that’s not entirely true the first movie is crapity crap, crap and the second one is, well…average…o.k. no it is crap.
  1. Super Street Fighter 4 was the first game in the series to be released on console before hitting the arcade. The simple answer to why this happened is because the arcade industry is slowly dying. Blame it on the recession, or newly formed anti-social behaviour with this generation of couch-dwelling gamers. Don’t believe me? Well check out the once flourishing arcades known as Namco Wonder-Park or Fun Land Trocadero in central London. Once upon a time games developers would prize themselves on bringing out ever more elaborate gaming cabinets and gaming hardware. Once upon a time it would be the hardware in the arcade pushing the home markets. Now it is the opposite and you will find that these gaming arenas are slowly closing their doors, making it difficult for game companies to justify making a true arcade game over a console game.

Ever get that feeling when you see someone who looks exactly like you?

  1. Dee Jay, Super Street Fighter II’s Jamaican kick boxer, was originally designed to have pants that read “MANTIS” down the side of his leg. However, the words would not have looked right when his sprite was mirrored to face the opposite direction. To save time and resources the game designers changed the word to the vertically symmetric “MAXIMUM,” so it can be spelled correctly facing either direction. Think “MAXIMUM” is cheesy? Other options for his pants could have been “YUMMY”, “WAX MOUTH”, “OOOH YUMMY MUMMY” or “HI WHY AM I A MOM”.

Sheng Long...you know? Dragon Punch thingy? ...oooh just forget it!

  1. Quite a few things were lost in translation. Whenever Ryu won a match during the one of the early iterations of Street Fighter II, he would say, “You must defeat Sheng Long to stand a chance.” Who or what the heck is Sheng Long? I hear you cry well, “Sheng Long” is actually the Chinese pronunciation of “Sho-Ryo”, as in “Sho-Ryu-Ken” (better known as the Dragon Punch). What Ryu was trying to say at the time was that his opponent needed to master his technique in order to defeat him. Due to one poor translator’s epic mistranslation, many gamers across the world believed that Ryu’s cryptic words hinted at a hidden character named Sheng Long. Taking full advantage of gamers’ gullibility, Electronic Gaming Monthly Magazine pulled off one of the greatest April Fool’s jokes of all time and claimed that Sheng Long is indeed a playable character. The long-rumoured master of Ryu and Ken can be unlocked by performing certain ridiculously difficult feats, causing players from across the world to pour in quarter after quarter into Street Fighter II machines in order to unlock him. So how did Capcom respond to the Sheng Long fiasco? They made him a real character of course for the release of 2009’s Street Fighter IV.
  1. Bruce Lee lives on – Street Fighter’s very own Fei Long has more than a striking resemblance to what many would call the god father of Martial Arts Bruce Lee but it is not the only game where his likeness appears. It seems as if any fighting game worth their salt pays homage to his memory and with damn good reason; the man, the myth and the movies are the reason many a man has jumped about, pulled a mean scowl, imitated his cool noises and even tried to do a bicycle kick. He has appeared in many many games but here are a few: Liu Kang (Mortal Kombat)  Jann Lee (Dead or Alive) Kim Dragon (World Heroes) and Marshall Law (Tekken). Now Fei Long versus Marshall Law would be the mother of all match ups but will they make it to the final rosta of characters?

Fireball is just a projection but still looks cool and is well handy....

  1. No such thing as a fireball – just a cheap trick. I used to think that it was a huge ball of energy moving out of Ryu’s hands whenever I managed to pull off his fireball move. That is until I saw the picture above. Look closely at the still image of the Hadoken Fireball. The centre of the flame of the fireball is an image of Ken and Ryu’s hands. Developers at Capcom must have been laughing.
  1. Street Fighter X Tekken is the first time that a Street Fighter game will actually become a crossover. Capcom does come out with a lot of crossovers, but this is the first time they’ve teamed up with Tekken. Announced at the “Street Fighter Mania! SSFIV and Beyond” panel at Comic-Con 2010, it is another benchmark in the Street Fighter history books.

 

Gamefest 2011 Review

It has been aptly described as the ‘Gaming Event of The Year’, ‘A gaming extravaganza’ by others and a ‘Shame if you failed to get a ticket mate’ by the people online. I am of course talking about GAMEfest; the first-ever gaming festival from high street and online computer game retailers GAME. If you are into games – and you weren’t watching Chelsea lose – there is only one big question: where were you?

The things I have to do to keep Frost readers happy is beyond belief, but I’ll let you know I aptly ‘stayed calm and carried on’ to take one for the team with my sole intention of bringing you the ‘no nonsense’ report of gaming goodness. The saying goes take five a day – well when it comes to games I’ll happily take 50; heck, make mine 100 if that’s what it takes.

Let’s talk numbers:
100+ Big games on show
70+ Big games available for test
3+ hours taken to queue at longest point during the day for the biggest game showcases
1,500 screens displaying the latest games
1,000’s of games players from all over the world
3 girls from Nuts Magazine – well I wouldn’t be a man if I didn’t mention them would I? More on them later…

Lets talk games:
Tons of exclusives, we are talking Street Fighter X Tekken, Ridge Racer Unbounded, Batman Arkham City, Sonic Generations, Modern Warfare 3, Dragon Ball Z Ultimate Tenkaichi, to name just a few. There is loads to get through, the way I see it, it is a good job that Frost Magazine is web as opposed to paper based as the environment is saved by the sheer numbers of trees no longer needed to be cut down to bring you this report. But hey, let’s talk shop because here, in this report I want to focus on the real games that are going to make a real impact this year. The ones that you need to get on your pre-order list pretty sharpish, capiche.

Modern Warfare 3.
Obviously the first stand I headed to was this one under the mighty games developers Activison. Thanks to GAMEfest I got my sweaty hands on the first playable build of the mode in the UK. Yes it really is that good; Modern Warfare 3 by its looks alone raises the bar of a genre already inundated with shooters and looking quite tired. But how does it play? One word: incredible, with the noise of the exhibition it was really hard to hear all the instructions my character was being told but the controls were fine, the graphics even at this stage were ‘baby soft’ smooth. My only gripe is that there is no 3D version planned and after playing Resistance 3 in 3D I just know it would be incredible. Release date is scheduled for the 8th Nov. Seven words spring to mind: Do Not Miss Out On This Game.

Goldeneye 007: Reloaded
Goldeneye looks better than ever thanks to the upgraded power afforded by the PS3 and it goes without saying that it looks better than its Wii counterpart. Although it has to be said although it looks great, MW3 it is not. Nevertheless it ranks up there as a Bond game to own with enemies appearing extremely agile behind cover. I managed to play this with the Move Controller and although it took some getting used to it worked incredibly well.
Release date is scheduled for Nov

Battlefield 3
This is the year’s ‘other’ most anticipated shooter and of course you know it will be going head to head with Modern Warfare 3. Not sure if it is me but this is turning into a regular duel between Activision and EA over who runs the block. I tried the single player campaign and was quite taken aback by the quality of the graphics; smoke and explosions now being even more realistic. Again the movement was silky smooth whereas the controls needed just that little bit more work. So who runs the block? Well, personally, I am a fan of the Call of Duty franchise but this game is enough to make me hedge my bets. As good old Optimus Prime says ‘One shall stand….and one shall fall…’

X-Men: Destiny
X-Men: Destiny sees you step into the shoes of a newly realized young mutant who is tasked with using their special powers for good or evil? Sounds familiar? Yep I thought so too. I am a huge X-Men fanatic so was hoping this game would be incredible, however to me, graphically it looks on par with the first Infamous game and some of the camera angles looked decidedly dodgy. This was my least liked of the titles from the Activision stand, although I could still easily be proved wrong when it is released on the 30th September this year.

Spiderman: Edge of time
The all new Spiderman game was on show looking very tasty indeed. It looks like there is more time hopping around than the last game, and of the in game footage we were shown it looked like not only was Spidey much more fluid and agile but that there was a solid emphasis on action and combos. It’s enough to bring a smile to anyone’s lips.

Street Fighter X Tekken
This is really squaring up to be one heck of a game. Thank you so much Game for giving us players a direct hands on with more than a handful of characters on each side. The characters of Tekken step into the world of Street Fighter for a fight time spectacular. No wonder the queues went on, this game really has to be seen to be believed, with an overhauled control system that’s easy for fans of the Tekken games to pick up quickly and combos, tag combos and more combos than a KFC bargain bucket this is turning into a ‘must have game’. The backgrounds too are worth a mention; there is one with dinosaurs that looks totally incredible. But what’s that little birdy? There is going to be another game some point later where the characters of Street Fighter step into the world of Tekken? Wow, we better keep that one under our hat….

Dragon Ball Z Ultimate Tenkaichi
Looked pretty incredible, I heard repeated murmurings of gamers going ‘wow’ ‘amazing’ and ‘oh my gosh’ so I went over and pretty soon I was saying the same thing too. Bosses the size that even a 50 inch screen can’t handle and an overhauled control system, all of which takes a little bit of time to get used to but soon had me pulling off 50 hit combos with ease. I liked the look of the sprites, everything just looks spruced up and ‘combat ready’ as they say.

Soulcalibur V
Have you ever picked up sequel hoping that the games developers haven’t taken something out that you really enjoyed? Well if you are, you are a lot like me; the last game I played from this series was Soul Edge, the last Soulcalibur game I heard was cack so I left it alone as that is what you are supposed to do with smelly fish. However this game brought back all the memories and finesse of the original. It looks great, it sounds great. It is easy to pick up and play, but just one question: how many fabled blades are there?

Ridge Racer Unbounded
Is yet another entry into an almost legendary franchise playing like an explosive mix between Burnout and Split-Second. It looks as good as it plays and that is heart in the mouth, pedal to the metal tricky. You build energy by driving dangerously, drifting and overtaking in order to ram cars, destroy buildings and generally just create chaos on the track. Oh yeah and don’t forget to come first – wouldn’t be Ridge Racer if you didn’t have that. The driving controls need tightening up a bit but I actually enjoyed playing this game but and can’t wait to see how it will pan out later.

Ace Combat: Assault Horizon
This was next on my list. I am an avid fan of the franchise and been playing it since the PS One days but if I am honest I think towards the end it went off the rails a bit and got all dramatized. I had heard that the game had been completely overhauled and gone ‘back to the basics’ which can only be a good thing. Immediately from grabbing the control pad I could see the graphics and the control system had been completely revamped; a choice of controlling a plane or helicopter was the first decision I had to make and then in no time at all planes, bullets and explosions met me during an epic duel in the skies; dodging between huge buildings standing out against the horizon. However, I don’t know if it is just me but I found that despite these improvements essentially you are still just lining up your shots as before. Let’s hope it does not get repetitive as its predecessors did.

Ace Combat 3DS
This looked absolutely fantastic; the 3DS taking full advantage of the analogue sticks and whole 3D thing. Bullets, guns and explosions; now you can enjoy them on the bus, the train, on the way to work, you get the picture.

Bethesda Softworks
Bethesda was my personal saviours on the day, providing myself and my nephews with some super sized bags to put our accumulated goodies in. I have to be honest; I have heard of Prey and seen Rage but I had not heard of Skyrim before. Entering their Walkthrough after an hour or so of queuing I could see what the fuss was all about. All three titles looked astoundingly good. RAGE looks like a no holds barred FPS genre with solid action.  

SKYRIM  though was the real surprise for me; swords, wizards, trolls, magic, you get the picture, but what really surprised me was the quality of the graphics and the idea that the game develops around you as you play, sort of like World of Warcraft but with extra 3rd person perspective mmm. I will be keeping my beady little eyes on this one.

The Legend of Zelda: Skyward Sword
This is one of the titles that my nephew really wanted to play and even now a day later he is still going on about it. Thanks to the Wii Motion Plus Controller you take full control over Link’s sword swipes on a one-to-one basis, taking on the enemies. It looks fabulous with a real nice graphical style to it that sets it apart from its predecessors and the boss fight I saw was pretty ridiculous in terms of combos and big moves. Wii owners have a good reason to rejoice.

Saints Row: The Third
This game looked like it was shaping up very nicely indeed, colourful solid sprites with a kind of tongue in cheek storyline being at the core. The fight and combo moves feel quite satisfying. Apparently Hulk Hogan and a certain porn actress are playable characters in the game. That certainly brought a smile to my nephew’s face.

Need for Speed: The Run
Only got to see videos of this owing to the time – it was such a shame. From what I saw the game has few on foot sections, and those it does have seem to serve to push the story forward as opposed to being a part of the race itself. One thing I did see was a kind of ‘rewind’ feature that rewinds time back to just before a crash giving you time to avoid it. Use of this is incredibly limited and is quite exciting when you think of it especially if it transfers to online play. Speed was on par with the fastest Burnout and the cops were unrelenting.

The Black Eyed Peas Experience
Hot on the heels of the Michael Jackson Experience comes this title. Opting to feature digitized sprites instead of stand-ins, this can have you dancing and singing as a group or as any one of your favourite lead singers or their entourage. Now, There is no denying that the Black Eyed Peas aren’t spectacular but are they on the same level as the king of pop? I am not so sure – whats next? The N-Dubz Experience. Anyhow it has to be said the game does look good and it was fun to play – lets just hope we are not seeing the dawn of another dancing, singing, play the guitar type franchise take over the world only to crash and burn and leave players angry.

SEGA
SEGA have been in the computer game business for almost three generations now, wisely backing out of the console making business to focus on games. It looked like they had brought their gaming offices with them showing off some of their biggest titles to date. First up – Mario and Sonic at the London Olympic Games on Wii and 3DS – good solid game filled with cutesy Wii’ness that tough guys like me stay away from…o.k I can explain about the photo….

Next up Rise of Nightmares for the Xbox Kinect only, and it has to be said that it is not a bad first attempt at a survival horror title for the Kinect. Rise of Nightmares begins a bit like a SAW movie with a bad guy who just likes doing bad things to people for fun. Waking up on a moving train you have an argument with your for girlfriend for being buried in the bottle, she storms off and then the dreaded monsters attack killing almost everybody. Using the Kinect controls is a bit of a hit and miss in my opinion and take some getting used to, but if you think of melee combat similar to Dead Island you are not far wrong. Although the premise is good time will tell whether the actual gameplay will be improved enough before the release.

Next up House of the Dead Overkill on the PS3 and thankfully this is a whole new state of affairs. Compatible with Playstation Move and in 3D with effects that I have got to say jump out of the screen like your heart jumps out of your mouth, this ‘on the rails shooter’ should be on your pre-order list pronto.

Sonic Generations on Xbox 360, PS3 and 3DS was a crowd pleaser, namely because it seemed to offer something for SEGA fans in the way of nostalgia that only the Megadrive collection with all your favourite hits missing could possibly do. You have a choice of both types of Sonic, new – with 3D run into the screen gameplay and old – sideways stages. Both types offered new stages, blistering speeds, familiar faces and lets not forget his go-go I can do anything attitude which is really hard not to fall in love with. My nephew was undecided on this title, however I enjoyed it immensely.

Warner
Popping over to the Warner stand the first thing I saw was a huge Batman statue – yes this was Arkham City territory and the crowds here was unbelievable. The game hosts had good sense to have the games on a timer with players on a roll on roll off queue to prevent any game hogs and it is easy to see why people would not want to give up their joypad. The quality of this title is simply incredible. The way Batman moves, the new detective mode, the combat system, the epic vistas; everything just looks bigger, better, badder and downright tastier. I don’t know about you but I can’t wait.

The Lord of the Rings: War in the North took me by surprise – where did this game come from? The monsters are simply huge and although RPG in nature in reality the gameplay seemed a lot like Baldur’s Gate with slo-mo finishers and non stop combat. A video showed some flying sections too with the character on the back of an eagle. Could be well worth a look on its release.

And, so ended the first-ever fantastic gaming festival. But the show would not be complete without making the most of every opportunity and funny enough big boy’s magazine Nuts were on hand to show that games festivals can be fun in every way. Arm firmly twisted firmly behind my back I was frog-marched over to the table to have my Nuts Magazine signed by the lovely Stacy, Daisy and India and oh look someone took a photograph. The things I have to do eh?